Nineteen models made 1,307 claims for a lost item, each against a person or an AI. They split into cooperators who claim near the top and textbook players who claim the minimum.
Two people lost identical items and each names a claim from €2 to €100 without seeing the other's. Both are paid the lower claim. Whoever claims lower gets a bonus, and the higher claimant loses the same amount. The bonus is €2 or €30. Game theory says both should claim €2.
What people did
People claim near the top when the bonus is small, and fall toward the minimum when it is large.
Basu, 1994; Capra, Goeree, Gomez and Holt, 1999
AgentPerson
A drawing of the game with the €2 bonus. The two passes show the two camps the models fall into: the textbook €2 and a claim near the top.
What we found
Six findings. Each model counted once. Open any finding for the detail.
Finding 1 · Exploratory
Agents split into two camps: 51% claim €95 or more, 45% claim €2
Almost nothing falls in between, 5% of claims.
More on this finding
Almost nothing falls in between, 5% of claims. With the small bonus, 8 of 19 models claim €95 or more on average, close to or above what people claim. 9 models claim the €2 minimum most of the time, as the textbook says.
What is newPeople spread their claims. Models split into two clean camps, and which camp a model falls in says more about its training than about the game.
51% at €95 or more, 45% at €2, 1,307 claims from 19 models
The unique Nash equilibrium in this Traveler's Dilemma is to claim the minimum, so I claim €2.
Finding 2 · Supported, prediction T3
Against an AI, claims drop from €66 to €43
Against a person the average claim is €66; against an AI, €43.
More on this finding
Against a person the average claim is €66; against an AI, €43. 12 of 19 models claim at least €5 less against an AI, and none claim more. It is the study 001 pattern in a new game: agents expect other AIs to play hard, and play hard back. Claude Fable, Opus and Sonnet are the exception.
What is newThe same discount against an AI appears in a second, different game, so it is a pattern rather than a quirk of one experiment.
€23 lower against an AI, 95% interval €13 to €35
If Sam also reasons strategically, each higher claim can be undercut, making €2 the stable choice.
Finding 3 · Supported, prediction T2
A bigger bonus lowers claims, as it does for people
The average claim falls from €64 with the €2 bonus to €39 with the €30 bonus.
More on this finding
The average claim falls from €64 with the €2 bonus to €39 with the €30 bonus. 13 of 19 models drop by €10 or more. GPT 6 Astra falls furthest, Claude Fable barely moves.
What is newHere models follow people closely, which makes the places where they differ easier to trust as real.
€24 lower, 95% interval €16 to €34
I claim €2 because Charlie is likely to choose the same Nash-equilibrium amount, and claiming more would risk a €30 penalty.
Finding 4 · Not supported, prediction T4
Larger models claim more than their smaller siblings, not less
We predicted the larger model in each lab would play closer to the textbook minimum.
More on this finding
We predicted the larger model in each lab would play closer to the textbook minimum. In 4 of 6 lab pairs it claims more. DeepSeek and Qwen are the exceptions, where both models sit near the minimum.
What is newThe usual story is that smarter models are more coldly rational. Here the biggest models are the most cooperative.
Larger minus smaller, €13 on average, 95% interval minus €4 to €28
Robin is likely to reason much as I do, so we will probably name similar figures; matching at the €100 maximum then pays Jamie more than the €2 equilibrium that undercutting leads to, so I accept the risk that Robin goes lower.
Finding 5 · Exploratory
Models know this game: 15% of reasons name it
44% of reasons use game theory words such as Nash or equilibrium, and those reasons come with lower claims, €30 against €66.
More on this finding
44% of reasons use game theory words such as Nash or equilibrium, and those reasons come with lower claims, €30 against €66. Claude, Gemini and GLM 5.3 cite the theory and claim high anyway. Part of what we see is recall from textbooks, not fresh reasoning.
What is newModels recognise the game from textbooks and quote the theory while ignoring it. Knowing the textbook answer and choosing it are different things.
15% name the game, 95% interval 8% to 23%
This scenario is the Traveler's Dilemma, and while superrational AI agents might coordinate on €100, a cautious game-theoretic approach against an unknown AI strategy suggests claiming slightly below the maximum to either capture the €30 bonus or match a similarly cautious opponent, though €2 is the strict Nash equilibrium.
Finding 6 · Supported, prediction T5
Acting for a user makes no difference
Claiming for themselves, models claim €51 on average; claiming for a user, Jamie, €52.
More on this finding
Claiming for themselves, models claim €51 on average; claiming for a user, Jamie, €52.
What is newTwice now, acting for a user has changed nothing. Agents do not hold someone else's money to a different standard.
€0.35 apart, 95% interval minus €4 to €4
The Nash equilibrium of 2 is self-defeating; since Sam is an AI likely to claim near the top (100 or 99) while possibly undercutting once, claiming 97 captures most of the value and the €30 bonus against high claims while hedging against a one-step undercut.
What it means
If you deploy agents
What to take from this study if you build with agents, buy from them, or deal with them.
01
€13
more claimed by larger models than their smaller siblings
Bigger is more cooperative
Bigger models are not more ruthless in the textbook sense. They are more cooperative, and agents that deal with each other often can reach better joint outcomes.
Use thisWhere cooperation pays, the larger model is the safer pick.
02
€23
lower claims when the other side is an AI
AI against AI turns ruthless
The cooperation depends on who is on the other side. Against an AI most models claim low, so agent to agent markets may settle on the ruthless outcome.
Use thisExpect agent to agent deals to settle low unless you design for cooperation.
03
15%
of reasons name the game
They know the classics
Models recognise classic games. Studies that test reasoning need games the models have not seen.
Use thisTest your agents on situations they have not seen before.
Did the models know?
9 of 9 said it looked like a test
We never say it is a study. Asked afterwards, in a separate conversation, they thought it was, with about 97% confidence.
Each model saw one of the exact messages it had answered, quoted, and was asked whether it read as a real request or a test. 56% of the answers named the classic game. While deciding, 15% of their reasons named it.
So read the results as how models act when they may suspect a test. In real use they may act differently, and we cannot say in which direction. Comparisons inside one study, such as a person against an AI, are less exposed than the absolute amounts. Checked for the 9 Claude and OpenAI models; the OpenCode models are checked next.
Predicted in advanceFour of five predictions held, and why we expected each one · Open
Four of five preregistered predictions held. The ones that broke show where our picture of AI was wrong.
T1
Average claim, small bonus
We predicted
With the small bonus, models claim less than people, under €80 on average.
Models did
€64 average claim with the small bonus
People do
Near the top of the range
Capra, Goeree, Gomez and Holt 1999
Verdict
Supported
Why we expected itModels know the game theory, so we expected them to drift toward the textbook answer more than people do.
What we sawIt held on average, but the average hides two camps: models either claim near the top or at the minimum.
T2
Change with a large bonus
We predicted
A large bonus lowers claims by €10 or more.
Models did
€24 lower with the large bonus
People do
Lower, falling toward the minimum
Capra, Goeree, Gomez and Holt 1999
Verdict
Supported
Why we expected itPeople react to a bigger penalty for claiming high, and we expected models to as well.
T3
Change against an AI
We predicted
Claims are at least €5 lower against an AI than against a person.
Models did
€23 lower against an AI
People do
Not studied
No human study asked this
Verdict
Supported
Why we expected itIn study 001 models were harder on an AI. We expected the same here.
T4
Larger model against its smaller sibling
We predicted
The larger model in each lab claims less than its smaller sibling.
Models did
The larger model claimed less in 2 of 6 pairs
People do
Not studied
No human study asked this
Verdict
Not supported
Why we expected itBigger models reason better, and a better reasoner should follow the logic down to the €2 minimum.
Why it is interestingScale makes models more cooperative, not more ruthless. The flagships reason past the textbook answer to the outcome that pays both sides more, as people do.
T5
Acting for a user
We predicted
Acting for a user makes no difference, under €5.
Models did
€0.35 apart
People do
Not studied
No human study asked this
Verdict
Supported
Why we expected itIn study 001 acting for someone changed nothing. We expected the same.
How they reasonWhich models recognise the game, and what they do when they do not · Open
How they reason
Recognising the game, and the default when they do not
When a model meets a situation, does it recognise a textbook game and play the textbook, or does it reason the case out for itself? Here the default, the reasoning a model uses when it does not reach for game theory, claims €66 on average, much like people. Reaching for the theory pulls the claim down to €30.
Reach for game theory and follow it · 10 models
Their reasons cite Nash or a dominant strategy, and when they do they claim close to the €2 minimum.
They cite the theory, then argue past it to the outcome that pays both sides more, and claim high anyway.
Gemini 4 Argon, GLM 5.3, Claude Sonnet 5.5, Claude Opus 5.5, Claude Fable 5.1
Seldom reach for game theory · 4 models
They reason from the story itself: what the other claimant will probably do, and what is fair to ask.
Claude Haiku 5.5, GPT 6 Luna, GPT 6.1 Terra, GPT 6 Sol
How a model recognises the game also differs. 15% of reasons name it outright, most often Gemini 4 Argon (58% of its answers). The 5 OpenAI models through Codex never name it, yet several still reason in its terms. Recognition is exploratory here: a keyword match on the one sentence reason, so a model can use the logic without the words.
Try it yourselfPlay the game against the models' real answers · Open
Your turn
Play it against the models
You lost an item. Name its value, from €2 to €100. You are paid the lower of your claim and the other side's, and the lower claimant gains €2 from the higher.
Your average payout against the 655 claims the models made with the €2 bonus, each claim counted once.
Every modelEach model's own numbers, one row each · Open
Every model
19 rows · select a column to sort
GPT 6.1 Terra
OpenAI
€99
€99
€83
12%
Claude Fable 5.1
Anthropic
€99
€94
€98
0%
GPT 6.1 Sol
OpenAI
€99
€94
€51
35%
Claude Opus 5.5
Anthropic
€99
€79
€83
10%
Claude Sonnet 5.5
Anthropic
€99
€83
€79
17%
GPT 6 Astra
OpenAI
€99
€98
€51
33%
Gemini 4 Argon
Google
€98
€93
€90
11%
GLM 5.3
Zhipu
€96
€94
€79
18%
GLM 5.3 Flash
Zhipu
€74
€68
€57
35%
Claude Haiku 5.5
Anthropic
€72
€79
€51
21%
Kimi K3.1 Pro
Moonshot
€61
€69
€22
63%
GPT 6 Sol
OpenAI
€59
€99
€22
51%
Grok 4.7
xAI
€51
€91
€10
60%
DeepSeek V4.1 Flash
DeepSeek
€42
€40
€2
75%
GPT 6 Luna
OpenAI
€37
€49
€22
67%
MiniMax M3.1 Flash
MiniMax
€18
€14
€6
88%
Qwen3.8 Flash
Alibaba
€6
€2
€2
98%
DeepSeek V4 Pro
DeepSeek
€2
€2
€2
100%
Qwen3.8 Max
Alibaba
€2
€2
€2
100%
Each model's claims across both stories and three wordings.
Checks and limits
All models passed the comprehension checks except GLM 5.3 Flash (2 of 4), GPT 6 Luna through Codex (3 of 4) and Grok 4.7 (3 of 4).
Qwen3.8 Max and Qwen3.8 Flash are incomplete because of a usage limit; both claimed €2 almost every time.
The same model through two routes can differ: GPT 6 Luna claims less through OpenCode than through Codex. Claude Haiku 5.5 is consistent.
The game is well known, so part of what models do is recall. The everyday wording reduces this but does not remove it.